Artillery Rush 2 - Second Game
Once again, you are going to war, and you have to choose whether you are going to be in the allied forces or in the invading ones. In this game, you have been given a different kind of munitions. You have a Flame Flower, which is used to burn things just like a flame thrower does. There is the Duplex-58, which is a double bomb which can be used to finish off many soldiers with a single shot. Then you have the Silent Night, which is a chemical weapon which can be activated and stopped through the click of the mouse. Finally, you have the baker, which is a bomb that deploys a parachute when it is in the air. You have all this power at your service and you should use it well. This means that you have to strategize on which weapons to use, and which targets to attack. If you are using the double bomb, then you should target a place with a lot of soldiers. You may also use the silent night for the same purpose. You must first look at the positioning of the enemy so you know exactly how you are going to deploy the weapon that is loaded in the guns. One rule of angry birds type games is that you use the least amount of ammunition to carry out your attacks; you get more points for the remaining artillery than you would for killing all the enemies; kill an enemy and get 100 points and for every munitions that you save you get 250 points. Now you can see the correlation that rewards you for being accurate in your firing. Accurate shots get maximum results, thereby saving munitions. That said, it is time for you to drag the mouse, aim your shot and release the mouse button to send your package of death at your enemy.